“Imagination is more important than knowledge. For knowledge is limited, whereas imagination embraces the entire world”

-Albert Einstein

XR Art and Museums Subcommittee

Led by: Gareth Walsh

Current UCLA Position: Experimental Digital Arts (EDA) Supervisor

Affiliated UCLA Department(s): Dept. Design Media Arts, UCLA

Gareth Walsh (b. 1981, Manchester, England) is an internationally recognized media artist, researcher, and educator, known for pioneering work at the intersection of sculpture, projected light, and artificial intelligence. Currently based in Los Angeles, Walsh runs his studio where he collaborates with a diverse team of designers, technologists, and researchers focused on blending physical and digital space.

Research focuses on a wide variety of XR technologies including site-specific interventions working with digital-sculpture, projection mapping, live audiovisual performance and immersive environment.

XR Interests
  1. Ai integration
  2. Real-time XR 
  3. 3D mapping and location based XR
  4. Virtual world building
  5. Motion Capture
  6. Live interaction
  7. XR performance
  8. 2D, 3D and 4D mixed realities
  9. NWEB3.0 and Virtual Assets

Favorite XR Project or Milestone:

GRAVITY

Real-time generative immersive Audio Visual Performance

Gravity is a live classical and electronic music performance with real-time and generative immersive visuals on an architectural scale created for TEDxUCLA .

Fun fact:

I’m learning to surf!

Goals

 

  1. Develop research projects that investigate real-time augmented realty through XR and AI technologies.
  2. Collaborate with community and industry to explore how XR technology can be implemented in the Arts and Museum’s, locally and internationally.
  3. Create workshops for the UCLA community demonstrating how XR tools can be used for practical and creative experimentation.
Meetings Topics
  1. Share research and examples of XR being used in Art and Museums. Discuss what the benefits (and disadvantages) are of these experiences.
  2. Discuss potential collaborations on interdisciplinary projects that combine XR with the concept(s) of digital skin (2D Surface), digital body (3D form) and real-time “world blending” (4D Mixed Reality). 
  3. Explore new developments in AI, GPS location and XR hardware and software that could enhance research capabilities and participant engagement.
Links

LinkedIn: https://www.linkedin.com/in/garethwalshstudio/

Instagram: https://www.instagram.com/garethwalshstudio/

Personal Website: garethwalsh.com